05-20-2024, 08:02 PM
(05-20-2024, 07:44 PM)tyFlow Wrote: Most/all the terrain functions are fundamentally 2D grid-based functions....
Thanks, I just thought it would be maybe possible to use them for UV-space (which is also 2D) or with a spherical projection method.
A 2D grid is maybe quickly transfered into a 2D map.
It was just an idea, because sometimes displacement maps get random noise, which is much less beautiful than these 2D grid maps and not happening inside tyfliw events
