Hello, the terrain operators are amazing.
Couldn't it be possible to use them on any mesh objects in tyflow as a displacement?
Of course terrain and landscapes are working with height maps, but I imagine these operators being used for example on a house (birth object) in order to morph it into rocky stone.
Couldn't it be possible to use them on any mesh objects in tyflow as a displacement?
Of course terrain and landscapes are working with height maps, but I imagine these operators being used for example on a house (birth object) in order to morph it into rocky stone.