08-26-2024, 08:31 AM
(08-25-2024, 06:07 PM)tyFlow Wrote: 3ds Max comes with attachment constraints which you can use for that.
You're right but the attachment constraint needs a mesh to attach to.
It doesnt recognize a tyflow object as a mesh.
I tried to use a TyMesher but it produces blobmesh wich makes polygons structure change at every frame making it unusable to the attachment constraint (the "aimed" polygon jump from frame to frame).