07-08-2019, 01:31 PM
(04-23-2019, 04:24 PM)tyFlow Wrote: Object Bind works on particle positions, not necessarily velocity depending on the bind mode.
To derive velocity from position changes, add a speed operator, and set both magnitude/direction modes to "verlet". If you need continual updates, set timing to continuous.
Nice, thanks for this, I'd been struggling with how to define a velocity threshold over which particles bound to an actors surface would detach and this sorted it.