07-15-2020, 05:21 PM
Don't have the time to try it right now...
But just a quick idea (if you have a deadline).
Maybe you can try animate arrow (real model) spinning on it's own axis, and in shape operator, turn on the animation.
Then for the global orientation, you can add a rotation - travel direction.
If that is not working, maybe try and use simple actors, and they should have count always their local animation
Hope, some of this helps
But just a quick idea (if you have a deadline).
Maybe you can try animate arrow (real model) spinning on it's own axis, and in shape operator, turn on the animation.
Then for the global orientation, you can add a rotation - travel direction.
If that is not working, maybe try and use simple actors, and they should have count always their local animation
Hope, some of this helps