Rotation travel direction and spin
#3
Don't have the time to try it right now...

But just a quick idea (if you have a deadline).
Maybe you can try animate arrow (real model) spinning on it's own axis, and in shape operator, turn on the animation.
Then for the global orientation, you can add a rotation - travel direction.

If that is not working, maybe try and use simple actors, and they should have count always their local animation

Hope, some of this helps
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RE: Rotation travel direction and spin - by d4rk3lf - 07-15-2020, 05:21 PM

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