08-20-2021, 07:14 PM
Oh, nevermind...it's not a bug. Your PhysX Break operator timing is not set correctly. You have it set to "On Event Entry (interval)", which specifies a frame range in which particles must be new in the event for them to be activated...but all the particles are new on frame 0 so none of them are affected by the slicer (because they only activate on frame 0 according to the timing you set).
Set timing to continuous and they will be affected. Also, for slicing, it's best to do quick cuts rather than cuts that last over multiple frames, in order to ensure that all binds are sliced along the same plane. It's a bit tricky to explain why and I hope to improve this in future builds. But for now just adjust your keys so the slice happens faster.
Attached is a modified scene file for you to look at.
Set timing to continuous and they will be affected. Also, for slicing, it's best to do quick cuts rather than cuts that last over multiple frames, in order to ensure that all binds are sliced along the same plane. It's a bit tricky to explain why and I hope to improve this in future builds. But for now just adjust your keys so the slice happens faster.
Attached is a modified scene file for you to look at.