Blend material over time.
#1
Hey, It sounds like a simple thing but, I wonder how I would blend two Materials over time? 

So what I want to do is, after a collision happens, the particles should blend fron material A to Material B over X Frames or so. Is this currently possible?

Could I use the C# operator for it? i saw maps are accessible through it, Could I use Vray Color thats plugged into a blend Material and would it be possible to do it on a per particle base?

Thank you
-Robert
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#2
Check the uvw gradient example file....just set the gradient from black to white and use as a mask between your maps or materials.
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#3
Fantastic, thank you!
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