Affecting texture of inner faces of pieces of an object broken with voronoi operator
#1
Hi,
Is there a way to affect the inner faces of broken pieces of a voronoi object after destruction? I believe rayfire has something called the asperity modifier that helps to do this? Could it be affected by UV mapping possibly? Then one can use bump maps to achieve same result.

Cheers
  Reply
#2
Yes, and there is an example in the example files.
  Reply
#3
Oh ok, just looked at it now. Did not see that one before. My bad. Thanks Tyson.
  Reply


Forum Jump: