Hi,
Is there any way to get particleInteger channel like in pflow ? I've been using this for vrayinstancer to get different instance per particleInteger.
Best,
Tomasz
I'm not entirely sure what you mean, but you can use the Instance ID operator to assign IDs to render instances.
Oh I see. Unfortunately that value doesn't seem to be exposed by the IParticleObjectExt interface, which means VRay is directly reading the data from a PFlow object, not its generic interface....so I don't think it would be possible to return a similar value from tyFlow.
If you're feeling really motivated to get it working, the VRayInstancer source code is included in the VRay SDK...you could modify it to associate birth IDs with that property instead of PFlow particle integers.
I see. I could try to ask Chaos to support more modes out of the box.
Is there is a way to make "render instances" in Mesh node compatible with V-Ray GPU?
Not currently, I've supplied ChaosGroup with my interface a few months ago, now we just have to wait for them to implement it.
Do we have some news from ChaosGroup? It doesn't seem interface has been implemented.
tyFlow instancing in VRay GPU mode was implemented a long time ago, yes, in VRay 6.