05-08-2020, 09:10 PM
Hey,
When i increase the amount of fracture point and plays the simulation, it shows the whole mesh as a bounding box in the viewport. It happen when the viewport display is set to the default shading but when i change it to clay, it works fine.
Thank you
When i increase the amount of fracture point and plays the simulation, it shows the whole mesh as a bounding box in the viewport. It happen when the viewport display is set to the default shading but when i change it to clay, it works fine.
Thank you