deforming fracture question
Hi I'm trying to do something similar to one of the example scenes where an animated object is converted to cloth and turned into a physx simulation while still maintaining its animated deformation (tyFlow_deformingFracture_001.max).

If you see the attached movie, I'd like to find a way to have the physx pieces collide with the still-deforming cloth object. Any thoughts on how this could be done? I was thinking the approach would be to take the non-physx section and use it just a collision object on a per-frame basis (convert it, collide with it, delete it,  convert next frame). Just can't figure out how to do that.

Thanks much!

Attached Files
.mp4   tentacle_slice_01_Perspective_preview_v002.mp4 (Size: 2.31 MB / Downloads: 3)
.zip (Size: 55.15 KB / Downloads: 1)

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