05-02-2021, 10:46 PM
Hi I'm trying to do something similar to one of the example scenes where an animated object is converted to cloth and turned into a physx simulation while still maintaining its animated deformation (tyFlow_deformingFracture_001.max).
If you see the attached movie, I'd like to find a way to have the physx pieces collide with the still-deforming cloth object. Any thoughts on how this could be done? I was thinking the approach would be to take the non-physx section and use it just a collision object on a per-frame basis (convert it, collide with it, delete it, convert next frame). Just can't figure out how to do that.
Thanks much!
If you see the attached movie, I'd like to find a way to have the physx pieces collide with the still-deforming cloth object. Any thoughts on how this could be done? I was thinking the approach would be to take the non-physx section and use it just a collision object on a per-frame basis (convert it, collide with it, delete it, convert next frame). Just can't figure out how to do that.
Thanks much!