Ty atmospheric
#1
It would be great if we could have something like Afterburn shading on particles (basically, atmospheric, where shadows can go through volume of clouds). 
Maybe in commercial version? 

Or, for a starter, if we can use regular 3DS Max atmospheric, where Tyflow would basically create spherical atmospheric gizmo at each of the particle position, and use particle size as a reference for gizmo. 
I know it's already possible to export particles as any object, but instant rendering of Typarticles as atmospherics would be more straight-forward.
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#2
Shading for stuff like that is up to renderers. However, you can scatter volumetric objects using the Export Particles objects mode. You can turn on render-only so it does it automatically at rendertime.
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#3
Ahh didn't know about "render only".
That's great, tnx!
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