07-13-2021, 10:01 AM
It would be great if we could have something like Afterburn shading on particles (basically, atmospheric, where shadows can go through volume of clouds).
Maybe in commercial version?
Or, for a starter, if we can use regular 3DS Max atmospheric, where Tyflow would basically create spherical atmospheric gizmo at each of the particle position, and use particle size as a reference for gizmo.
I know it's already possible to export particles as any object, but instant rendering of Typarticles as atmospherics would be more straight-forward.
Maybe in commercial version?
Or, for a starter, if we can use regular 3DS Max atmospheric, where Tyflow would basically create spherical atmospheric gizmo at each of the particle position, and use particle size as a reference for gizmo.
I know it's already possible to export particles as any object, but instant rendering of Typarticles as atmospherics would be more straight-forward.