Hi,
I might get this totally wrong but seems that I can´t use TySlice correctly with PhysX particles? I have a sphere object as a source for BirthVoxels operator. A bunch of particles (PhysX spheres binded together) then fall down and same time TySlicer animates through this ball. I got this working nicely with ParticlePhysics, but no luck with PhysX particles. Screenhot and a scene attached. Any help appreciated!
3dsmax file:
PhysX_Slicer_test.max (Size: 800 KB / Downloads: 415)
I might get this totally wrong but seems that I can´t use TySlice correctly with PhysX particles? I have a sphere object as a source for BirthVoxels operator. A bunch of particles (PhysX spheres binded together) then fall down and same time TySlicer animates through this ball. I got this working nicely with ParticlePhysics, but no luck with PhysX particles. Screenhot and a scene attached. Any help appreciated!
3dsmax file:


Im totally ok with fast slices on this. Is it possible to upres this normally? I need to have a huge amount of particles to VBD it correctly, this was just a test scene but Im going to slice a lot more complicated object.