10-27-2021, 12:19 PM
Hi everyone I thought it might be a good idea to make another noise modifier except the new one will be able to render more complex effects rather than the original which only adds symmetrical hills
TyNoise modifier
|
10-27-2021, 12:19 PM
Hi everyone I thought it might be a good idea to make another noise modifier except the new one will be able to render more complex effects rather than the original which only adds symmetrical hills
10-27-2021, 03:26 PM
Not a bad idea
10-28-2021, 01:01 PM
10-28-2021, 08:21 PM
Try displace with smoke procedural as a map, and you'll get something like that.
https://freespacefilms.wordpress.com/tut...rtterrain/
10-28-2021, 08:44 PM
Yea these types of displacements should typically be done with a texmap...however, Max's 3D Noise modifier is still very old and could use an update.
12-08-2021, 01:19 PM
(10-28-2021, 08:44 PM)tyFlow Wrote: Yea these types of displacements should typically be done with a texmap...however, Max's 3D Noise modifier is still very old and could use an update. a new noise modifier would be great, the old one is , lets face it, pants lol something similar to "mountain SOP" from H**dini would be nice. Cheers H
12-09-2021, 03:41 PM
You can use displace modifier and OSL noises, which are pretty advanced.
12-14-2021, 08:44 PM
|