displaying what is currently stored in the current node/group/channel from UV's , point's, faces.. etc
Not quite sure what you mean.
Have you tried the Display Data operator? You can use it to see all data stored in particles.
04-08-2019, 10:52 PM
(This post was last modified: 04-08-2019, 11:00 PM by peshang.)
but isn't the display data operator dedicated to per event? i was wondering about per operation (i.e. node).
just like the way you hover over the nodes in houdini and see what is currently been stored down the stream.
04-08-2019, 11:23 PM
(This post was last modified: 04-08-2019, 11:24 PM by tyFlow.)
Oh I see...hmm...well operators themselves don't really store data...they just operate on particle data and pass it along. At some point when I implement the GUI profiler, I may tie that in to operator display to at least give some visual hints to show which ops were the fastest, slowest, etc.
yeyyy waiting for new stuff man .. you are such a hero .. bringing 3ds max to life..