Hi, I have a simple situation where a pipe is falling to the ground.
I'm using voronoi and tyParticleSkin to make it deform on collision.
Though, I would like it to keep its new shape/bind after initial collision.
What I have now, is the pipe continuously deforming as it rebounds on ground/deflector.
Any hints on solving this problem would be greatly appreciated, I'm pretty sure it's really simple/straightforward but every solution I tried for now have failed miserably.
Thanks a lot for your help.
I guess I found a suitable result, by scaling up damping and spring values along reducing the mass.
If you have any other method, never bad to learn something ! Thanks a lot.
I'm using voronoi and tyParticleSkin to make it deform on collision.
Though, I would like it to keep its new shape/bind after initial collision.
What I have now, is the pipe continuously deforming as it rebounds on ground/deflector.
Any hints on solving this problem would be greatly appreciated, I'm pretty sure it's really simple/straightforward but every solution I tried for now have failed miserably.
Thanks a lot for your help.
I guess I found a suitable result, by scaling up damping and spring values along reducing the mass.
If you have any other method, never bad to learn something ! Thanks a lot.