Position Raycast - Light and Camera suppport
#1
Hi!

It would be cool if you can support a light or a camera as raycast origin object and an option that the the particles get raycasted in the way the camera rays / light rays are shooted. Respecting the directional angle of directional light (max default lights, vray lights, etc.) as well as the camera angle of view.

Thank you and greetings!
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#2
You can link your tyIcon to the light/camera of your choice to achieve the same effect.
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#3
Linking affects the ray spread angle?
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#4
Oh I see, you want the rays to span out along with the camera/lights FOV? Yea, that's currently beyond the scope of the operator.
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#5
Exactly, thats what I want. It is how a lot of real world "ray casting" systems work, so I think it would be a good and important addition. Maybe you can slot it in at some point. Thank you.
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