I'm sure there is a real simple solution to this but i need to evenly distribute my birthed objects on a plane radiating out from center. What would be the best way to set this up?
Thanks
Birth Surface > vertices, on a plane with evenly spaced segments?
Use a Shape operator and specify a teapot as the reference object.
02-22-2023, 02:22 PM
(This post was last modified: 02-22-2023, 02:23 PM by tybro.)
sorry for being so dumb here, but now i need them birthing outward from center.
I created this initially with birth>shape>position object(using an animated torus to birth them)>rotation>physX shape so they drop in place. but i'd like their placement to be more uniform, which i wasnt able to achieve with fuse or spread.
the alternate set up is birth surface>shape - which aligns them perfectly but i lose the animated birth