tymesher and tycache options...
#1
  • tyMesher:
    Is it possible to get Mesh Override options inside tyMesher, like we already have in tyCache?

  • tyCache:
    Add a dedicated display scale spinner for bounding box mode in tyCache if possible? Sometimes bbox's can be huge if meshes are scaled down for example. 


Thank you!
  Reply
#2
Hoping this is possible?
  Reply
#3
I don't foresee adding mesh overrides to tyMesher, no. That's currently outside the scope of its intended functionality.

As for bounding boxes, I'm not sure if I understand the issue. Can you post a screenshot?
  Reply
#4
(03-18-2023, 06:18 PM)tyFlow Wrote: I don't foresee adding mesh overrides to tyMesher, no. That's currently outside the scope of its intended functionality.

As for bounding boxes, I'm not sure if I understand the issue. Can you post a screenshot?

Ok thanks, I guess part of tyMesher in my mind was similar to VRay Instancer and would help with meshing of particles, not cheifly blob meshing. No worries though!

As for the tycache/bounding boxes request, I have included a comparison screenshot link, showing tycache display modes 'Mesh VS Bounding Box'.
Having the bbox viewport 'display scale only' spinner would be really helpful.

https://ibb.co/6PHsstj

Thanks,
Max
  Reply
#5
Oh wow that's weird...the bounding box things seems like a bug. Could you send me the file so I can have a closer look? Support@tyflow.com is fine if you don't want to post publicly.
  Reply
#6
For scattering, why not use a regular tyFlow object? It'll give you the control you need and also support instancing.
  Reply
#7
(03-20-2023, 02:08 PM)tyFlow Wrote: Oh wow that's weird...the bounding box things seems like a bug. Could you send me the file so I can have a closer look? Support@tyflow.com is fine if you don't want to post publicly.

Please see attached file, thank you!


Attached Files
.zip   tyflowtest.zip (Size: 1.26 MB / Downloads: 81)
  Reply
#8
I see the issue...the bounding box calcs are not taking into considering the scale override you have on your mesh override.

I'll get that fixed in the next build.
  Reply


Forum Jump: