Creating Dust?
#1
Hello,

I was wondering if there is a way to create a dust effect from particles that represent dirt when they are dumped, using just tyFlow & 3ds Max? I thought about doing it in post in AE but would be a lot of masking. Just looking for ideas. Thanks.
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#2
Anyone have suggestions on how to achieve this?
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#3
Can you give us some reference on exart dust type you want?
Image or video.

I've created a lot of dust only using TyFlow... but I am not sure if that's what you want.
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#4
Hello,

Yes, something like this were when a bucket dumps out particles of dirt, it creates a dust cloud from the dumping dirt: https://s7d2.scene7.com/is/image/Caterpi...4861-38187

I also have another scenario in mind where when a hydraulic broom sweeps dirt on a hard surface it creates dust: https://s7d2.scene7.com/is/image/Caterpi...8066-47173

The particle part I have mostly figured out but have been unable to find any tutorials on how to create the dust using just tyFlow. Most seem to want to use Phoenix.
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#5
Ok, got it.
Yes, something like that is much easier making (and rendering) with fluid sims, then with TyFlow.

Attaching you a sample scene I quickly created now, that you can use as a starting point.
That same approach I used in creating dust on this sim:
https://www.youtube.com/shorts/24JhkmuT0lY


Attached Files
.max   Ty_Dust.max (Size: 760 KB / Downloads: 81)
.mp4   Ty_Dust_Perspective_preview_v001.mp4 (Size: 12.15 MB / Downloads: 120)
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#6
OK thank you!
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