04-17-2023, 11:55 PM
I've been unable to figure this out. Every example I can find is a static asset, and every animated character example is always cloth stuff.
The character has a mix of mesh animation (modifier stack stuff) as well as being a skinned/rigged asset.
I've tried to birth an object referencing tyflow with tyactor/anim, object bind but it can't transfer animation unless I use a cloth bind, but the minute I use cloth bind I'm kinda locked into cloth stuff and can't really seem to break it?
If I can't do a shatter/disintegrate I can settle for a cloth destroy on this thing, but is there a way to degrade/disintegrate the cloth and have it fade out to nothing? It kinda gets shredded and just hangs around and I'm not sure how to deal with it.
The character has a mix of mesh animation (modifier stack stuff) as well as being a skinned/rigged asset.
I've tried to birth an object referencing tyflow with tyactor/anim, object bind but it can't transfer animation unless I use a cloth bind, but the minute I use cloth bind I'm kinda locked into cloth stuff and can't really seem to break it?
If I can't do a shatter/disintegrate I can settle for a cloth destroy on this thing, but is there a way to degrade/disintegrate the cloth and have it fade out to nothing? It kinda gets shredded and just hangs around and I'm not sure how to deal with it.