06-18-2023, 06:05 PM
Hello Tyson, I would like to ask if it would be possible and feasible to include a mesh animation modification using the standard Paint Deform tools on Max's Ribbon tab, to record animation at the vertex level, as is done with the animation feature in Max. Edit Poly, but this one only works with vertex selection. It would be incredible to have a mod that could even be applied over TyCache to paint mesh deformation animations even on particles, with options such as keyframe on all vertices or only on the changed vertices, restoration button for the original mesh with keyframe generation... .things like that, I would like to know your opinion about this possibility, the Ribbon tools are already there, it would be a way of trying to register in mesh animation the deformations created with the brushes.