CAT rig bones showing
#1
Bug 
I tried to use a CAT rigged Spider as an actor. It works well regarding animations except it shows the picked mesh of the spider and the rig under as a mesh so it renders the skinned mesh and the bones as well. Is there any way to get rid of bones on CAT rigged models.
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#2
Just disable the display operator...the skinned mesh display won't be affected.
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#3
Very simple. It works thank you.

I have another question. Smile Can I use cashed animation as a source for my agent particles (point cache, vray proxy, alembic)? I tried point cached model and the animation didn't work. It just distributed the models motionless.
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#4
http://docs.tyflow.com/tyflow_helpers/ty...#animation -> "non-skin deformations"
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