Good morning everyone!
I`m having issue with cloth simulation that is bothering me for a while now....
I want to simulate cloth that is connected in 6 points (all corners, and two points in the middle of the longer sides).
My goal is to animate a cloth that is folding itself, but whatever sertting I am using, the cloth is geting stretched excessively.
Is there a way to better control the stretchiness?
I have tried all variations of settings in Cloth Bind node, set time steps to max, tried with CUDA collider and still nothing...
My main goal is to have that fabric stretched between anchor points so it will be almost flat, and the cloth bending only where it is supposed to bend (with slight influence of gravity for whole objerct)
What are your settings for this kind of simulation?
I`m having issue with cloth simulation that is bothering me for a while now....
I want to simulate cloth that is connected in 6 points (all corners, and two points in the middle of the longer sides).
My goal is to animate a cloth that is folding itself, but whatever sertting I am using, the cloth is geting stretched excessively.
Is there a way to better control the stretchiness?
I have tried all variations of settings in Cloth Bind node, set time steps to max, tried with CUDA collider and still nothing...
My main goal is to have that fabric stretched between anchor points so it will be almost flat, and the cloth bending only where it is supposed to bend (with slight influence of gravity for whole objerct)
What are your settings for this kind of simulation?