08-27-2023, 11:38 PM
Hello,
how can I define a single particle as a target (not using birth ID because this changes often, instead a custom float).
I tried as shown the screenshots below, but it seems not to be right.
My aim is to constraint particles to an animated scene explorer object.
I imported the object into the scene. It shouldn't be visible, only driving the position/rotation of some particles.
(imagine dust particles on a table, but they should not simulate just follow like geometry)
Thanks!
how can I define a single particle as a target (not using birth ID because this changes often, instead a custom float).
I tried as shown the screenshots below, but it seems not to be right.
My aim is to constraint particles to an animated scene explorer object.
I imported the object into the scene. It shouldn't be visible, only driving the position/rotation of some particles.
(imagine dust particles on a table, but they should not simulate just follow like geometry)
Thanks!