11-26-2023, 07:40 PM
Hello,
Is there a way to avoid the texture stretching on the terrain?
I do want to keep some steeper angles, so I tried to do some terracing on the terrain but the texture still stretches really bad.
What are some tips in fixing these?
I suppose there isn't other types of mapping like triplanar or anything?
For now I use my own low poly mesh for the terrain with very little filters, but do use the procedural texture i obtain with tyflow.
Thanks!
Is there a way to avoid the texture stretching on the terrain?
I do want to keep some steeper angles, so I tried to do some terracing on the terrain but the texture still stretches really bad.
What are some tips in fixing these?
I suppose there isn't other types of mapping like triplanar or anything?
For now I use my own low poly mesh for the terrain with very little filters, but do use the procedural texture i obtain with tyflow.
Thanks!