With multiple PhysX Bind operators it would be nice to differentiate each bind operators binds by color, for example like using a color by global Binding ID channel, or just a local operator color swatch.
This gives the user strong visual queue for breakable, stretch or other bind types that may be combined into a single bound object.
This gives the user strong visual queue for breakable, stretch or other bind types that may be combined into a single bound object.