cloth collision operator
#1
Hi there
Is there a way or can we have an operator where if applied to a particle behaves like a dynamic or kinematic collider or becomes some kind of stiff cloth(behaves like rigid body) for CCCS sim in the same tyflow system.



Thank you
Nayan Bodawala
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#2
Deactivating the cloth particles with Particle Switch will cause their cloth to act as a collider.
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#3
(08-01-2024, 12:53 PM)tyFlow Wrote: Deactivating the cloth particles with Particle Switch will cause their cloth to act as a collider.

Yeah, I figured that out, but my issue is when I convert the cloth back to mesh, it stops colliding with the other cloth in the same setup, how can I solve that.
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#4
If it's a mesh (ex: a PhysX rigidbody or anything other than cloth) it won't interact with the CCCS at all.
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#5
(08-01-2024, 02:21 PM)tyFlow Wrote: If it's a mesh (ex: a PhysX rigidbody or anything other than cloth) it won't interact with the CCCS at all.

Yes, that’s why asking for something like that….can we have something like that please….

Thank you
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