I have this two spheres, they are originally quite close from each other and I can't separate them more. ( for real its another thing i'm trying to build but this is just for testing )
I want them to have PhysX bindings internally but not between them, but also I want them to interact with each other.
A) If I use the groups so try to create bindings independently inside the same event, it also connects to the adjacent sphere.
B) If i use separated flows to generate the bindings independently, it succeed creating them, but then they won't collide between them in any way...
Is there any way to do this?
Why the groups connect things further away than their own ID ?
( about what I'm trying to create is some big ears for a character that are very close to each other from start, but they need to collide between them when they move )
I want them to have PhysX bindings internally but not between them, but also I want them to interact with each other.
A) If I use the groups so try to create bindings independently inside the same event, it also connects to the adjacent sphere.
B) If i use separated flows to generate the bindings independently, it succeed creating them, but then they won't collide between them in any way...
Is there any way to do this?
Why the groups connect things further away than their own ID ?
( about what I'm trying to create is some big ears for a character that are very close to each other from start, but they need to collide between them when they move )