TyFracture for wood processing?
#1
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I wonder if TyFracture would be correct tool for chipping a log sides. I have normally done this by using boolean or V-Ray slice, but then I would need an additional particle system and don't see the log being cut. I modeled this log mid 90's by using Digimation's Clay Studio Pro metaspline and have used it in my sawing animation ever since.

So I'm looking a way to permanently reduce geometry as log object passes the blades.

   
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#2
I decided to use the fast lane - tyBoolean, which, by the way is much better than built in Max booleans. However I would really like to dig in to tyFracture. It has endless possibilities in technical visualization & animation.

OT. In the early years of Max, I exported the objects to 3DS and opened them in 3D-Studio for MS DOS. by then it was much more robust than built in Max Booleans.
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#3
If you need to perform successive cutting operations, you can use the Boolean particle operator in the latest build. Import your object with a Birth Object operator, then use a Boolean operator (with Timing set to "continuous") to perform multiple subtraction operations on it over time using your cutting geometry. See attached.


Attached Files
.max   lathe.max (Size: 652 KB / Downloads: 29)
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#4
Thanks,

I used the tyFlow modifier workflow. What is the main difference to this. In my workflow, there is a stationary operand which reduce geometry once it passes the object. The particles are made with tyFlow particle system. When suggesting the multifracture workflow, I thought it would be cool to see how the blades cut pieces from the log.

Anyway, the client already likes what I have done. Minor inconvenience is that there's some flickering at some frames. It's gone when I move the cutting operand just a tiny bit. I just don't know that before rendering a sequence.
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