03-07-2025, 10:57 AM
I've been having an issue with exporting on data channel 3 in the TyVAT modifier. I'm trying to use data channel 2 for lightmap UVs in Unity for light bakes. Exporting on data channel 2 works fine, but exporting on data channel 3 breaks the mesh.
I've attached a video that demonstrates what's happening, and the Max file that I'm using.
Any help would be greatly appreciated, thanks very much.
I've attached a video that demonstrates what's happening, and the Max file that I'm using.
Any help would be greatly appreciated, thanks very much.