TyVAT Exporting Data Channel 3 Issue
#1
I've been having an issue with exporting on data channel 3 in the TyVAT modifier. I'm trying to use data channel 2 for lightmap UVs in Unity for light bakes. Exporting on data channel 2 works fine, but exporting on data channel 3 breaks the mesh.

I've attached a video that demonstrates what's happening, and the Max file that I'm using.

Any help would be greatly appreciated, thanks very much.


Attached Files
.mp4   TyVAT Data Channel 3.mp4 (Size: 38.62 MB / Downloads: 43)
.max   VAT Test.max (Size: 784 KB / Downloads: 26)
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#2
Did you adjust the shader to account for the map channel change? Default assumes tyVAT data will start at map channel 2 (texcoord2), but if you're storing lightmap data in map channel 2, then you'll need to adjust the shader to start at map channel 3 (texcoord3).
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