Did the Cloth operator change?
#1
Hi everybody.

Trying to make a flag simulation, but having problems with the cloth operator.
The cloth is stretching to much and I cant figure out why?

When I follow tutorials from Youtube I still get excessive stretching.

Adding more/bigger anchor points may help some, but I would like a flag tethered like IRL.

What am I missing?

   


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#2
Just grab your tyflow, and in the modify panel, change timesteps from "frame" to 1/4, or even slower.
Sim will be slower, but it will give it enough steps to solve it, and will reduce stretching.
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#3
You need a Particle Switch (deactivate) on the particles that are affected by the Object Bind operator.
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#4
Thank you, both.
That worked Smile
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