v2.010 Max crashes on birthPerFrame property change to Target Distance
#1
I am trying to make particle system birth rate depending on distance to camera. If emitter is far away from camera then birth rate is lower and vise versa. I change birthPerFrame value to Property type and select 'Distance to target'. 3ds Max crashes. Do I make something wrong and this is not how this supposed to be done or just a bug?


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#2
A crash is always a bug, so I'll look into it.

However, in this case your desired outcome is not possible - you can't measure a particle property before the particle is born. Perhaps you should try something like a Script controller on the parameter, where you set the value to the distance between your emitter node and the camera.
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#3
Thanks for explanation. Sure, I can use a script. But I am curious what property 'Distance to target' is for.
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#4
It's the distance between a particle and its target particle.
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#5
(06-11-2026, 03:57 PM)tyFlow Wrote: It's the distance between a particle and its target particle.

Thanks!
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