06-11-2026, 05:11 AM (This post was last modified: 06-11-2026, 05:13 AM by Viper.)
I am trying to make particle system birth rate depending on distance to camera. If emitter is far away from camera then birth rate is lower and vise versa. I change birthPerFrame value to Property type and select 'Distance to target'. 3ds Max crashes. Do I make something wrong and this is not how this supposed to be done or just a bug?
However, in this case your desired outcome is not possible - you can't measure a particle property before the particle is born. Perhaps you should try something like a Script controller on the parameter, where you set the value to the distance between your emitter node and the camera.