Send particle to another event via Zenith interaction
#1
I want to send particles to another event based on it's contact with zenith smoke. How can i do this? 

Thanks
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#2
You can create regular particles out of Zenith sim if you use Inferno spawn, and in next event Inferno properties.
After you do that, there's a several ways, but you can do property (neighbors) test, for example.
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#3
(08-23-2026, 12:00 AM)d4rk3lf Wrote: You can create regular particles out of Zenith sim if you use Inferno spawn, and in next event Inferno properties.
After you do that, there's a several ways, but you can do property (neighbors) test, for example.

So is there a way for an event to see the actual zenith sim, the voxel grid, and use that as a kind of surface test to send particles?


Attached Files Thumbnail(s)
   

.max   zenith-test.max (Size: 812 KB / Downloads: 59)
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#4
Yes.
As I told you, you can create regular particles out of Inferno with Inferno spawn and Inferno properties, and then test it however you want.

I couldn't open your scene, because I am on older max (24), but I created you a simple scene where when particles touches smoke, they go up.
I just created particles from inferno and I used Tymesher, and used that Tymesher as a surface test for that other group of particles.

I saved scene as 2021


Attached Files
.max   Inferno_surface_test_.max (Size: 836 KB / Downloads: 59)
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#5
(08-27-2026, 05:24 PM)d4rk3lf Wrote: Yes.
As I told you, you can create regular particles out of Inferno with Inferno spawn and Inferno properties, and then test it however you want.

I couldn't open your scene, because I am on older max (24), but I created you a simple scene where when particles touches smoke, they go up.
I just created particles from inferno and I used Tymesher, and used that Tymesher as a surface test for that other group of particles.

I saved scene as 2021

Thank you!
  Reply


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