how to bind cloth to physX shape?
#1
I want to create a crowd kite animation, the kite body is physX shape, the kite tail is cloth, how to bind those thing together?
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#2
(05-15-2019, 08:34 AM)pzstar Wrote: I want to create a crowd kite animation, the kite body is physX shape, the kite tail is cloth, how to bind those thing together?

You could use "tyFlow_balloons_001.max" in the scene files as reference. should be the same principle.

cheers!
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#3
(05-15-2019, 12:44 PM)gizzer Wrote:
(05-15-2019, 08:34 AM)pzstar Wrote: I want to create a crowd kite animation, the kite body is physX shape, the kite tail is cloth, how to bind those thing together?

You could use "tyFlow_balloons_001.max" in the scene files as reference. should be the same principle.

cheers!

thanks  but the example is using 2 cloth binding together, the kite is not suitable as  cloth, i need it to be physX shape.
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#4
Cloth and PhysX do not have 2-way interaction. However, the solution is simple...don't use cloth for the string, use a PhysX Bind setup instead, with binds set to 'tether' mode. It'll act just like cloth with the right settings, and be compatible with your PhysX kite.
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#5
(05-17-2019, 10:10 PM)tyFlow Wrote: Cloth and PhysX do not have 2-way interaction. However, the solution is simple...don't use cloth for the string, use a PhysX Bind setup instead, with binds set to 'tether' mode. It'll act just like cloth with the right settings, and be compatible with your PhysX kite.

I have tested this out and the string is stretching between the first and second point, not acting like cloth, cloud you please let me know what I’m doing wrong?
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