PhysX Shape -> Sphere Overrides turns to Box
#1
Sorry, I should have better things to do on Sunday, but

In PhysX Shape Operator -> Sphere Overrides turns collision shapes to boxes instead of spheres.
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#2
Spherical hulls work fine over here. Did you enable 'shape optimization' box overrides?

If not, please provide a scene file...could be a bug related to your specific setup.
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#3
I've raised the max radius way over the radius of my sphere particles  and collision turned into override cubes.
3dsmax 2020 vray next scene attached tyf 0.16030


Attached Files
.max   CubeOverride.max (Size: 688 KB / Downloads: 327)
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#4
Thanks for the scene file, it's indeed a bug and I misread your first post. I thought you meant spherical hulls weren't working at all, rather than that spherical overrides themselves weren't working.

This will be fixed in v0.16031.
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