07-25-2019, 01:07 AM
Hello Tyson,
I'm having another problem with motion blur, a few days ago you explained to me that if I enable the shell feature with tearing, the face count changes and that makes it (without the unified mesh velocity framework) currently not possible to calculate motion blur- understood.
Now I've tested tearing cloth with motion blur on some smaller scenes and it worked fine without the shell feature.
But I'm currently working on RND for a production scene in which I do -not- use the shell feature for tearing cloth and for some reason (other then in my smaller test scenes) it seems that I can not get motion blur to work on the tearing cloth at all regardless of the shell feature being enabled or not.
I really do not want to bother you too much but if you could have a look at that scene it would be fantastic.
I've stripped the scene down to a bare minimum and I hope you can reproduce the behavior.
(26mb)
http://fridayvfx.com/clipupload/tyFlowdebug.7z
Again thank you very much for your work.
-Robert
I'm having another problem with motion blur, a few days ago you explained to me that if I enable the shell feature with tearing, the face count changes and that makes it (without the unified mesh velocity framework) currently not possible to calculate motion blur- understood.
Now I've tested tearing cloth with motion blur on some smaller scenes and it worked fine without the shell feature.
But I'm currently working on RND for a production scene in which I do -not- use the shell feature for tearing cloth and for some reason (other then in my smaller test scenes) it seems that I can not get motion blur to work on the tearing cloth at all regardless of the shell feature being enabled or not.
I really do not want to bother you too much but if you could have a look at that scene it would be fantastic.
I've stripped the scene down to a bare minimum and I hope you can reproduce the behavior.
(26mb)
http://fridayvfx.com/clipupload/tyFlowdebug.7z
Again thank you very much for your work.
-Robert