Search Results
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Thread: Can Tyflow particles be imported into UE4?
Post: RE: Can Tyflow particles be imported into UE4?
hey,
thanks for writing this up.
I AM indeed also desperate, but I am not willing to go through houdini for that..using the indie license is still kind of a grey area and not gonna work for my compan... |
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insertmesh |
General Discussion
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13 |
6,467 |
11-17-2023, 10:38 AM |
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Thread: Deadline not found
Post: RE: Deadline not found
Hm, okey, I can see the correct DEADLINE_PATH in the Path environment variable. I´ll just try and reinstall it on my home office workstation, see if that fixes it. |
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insertmesh |
Bugs and Issues
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4 |
3,161 |
07-08-2021, 05:17 PM |
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Thread: Deadline not found
Post: RE: Deadline not found
tyFlow Wrote: (07-08-2021, 02:30 PM)
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The Deadline export function relies on the Deadline lightning plugin, which itself relies on your system PATH variable ("DEADLINE_PATH") to find the deadline r... |
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insertmesh |
Bugs and Issues
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4 |
3,161 |
07-08-2021, 04:15 PM |
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Thread: Deadline not found
Post: Deadline not found
Hi there,
we recently started using Deadline for our small farm and now we wanted to make use of it for tyCache export.
It works from the locak office workstation, but not from the remote homeoffi... |
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insertmesh |
Bugs and Issues
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4 |
3,161 |
07-08-2021, 11:18 AM |
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Thread: Multiple select in the shape operator
Post: Multiple select in the shape operator
Haven´t been very active on the forum lately, but I guess most people are just in the facebook group anyways...
But since you´re busy right now, I´ll just leave this here...
I´ve mentioned it befo... |
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insertmesh |
Feature Requests
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0 |
1,080 |
09-04-2020, 07:49 AM |
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Thread: object bind to volume
Post: RE: object bind to volume
I see. Damn, I need this quite often.
I could just birth the particles inside the volume and then use it as a collision object, but what could I do, if the voumes transforms are animated? Position tr... |
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insertmesh |
Feature Requests
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2 |
2,484 |
03-28-2020, 09:19 AM |
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Thread: Network caching
Post: RE: Network caching
So I've heard.
Just seemed like overkill for our small farm, and since I rarely do anything else with it then autostart and shutdown and not much more backburner couldn't handle.
But this is definit... |
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insertmesh |
Feature Requests
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4 |
3,723 |
03-11-2020, 06:34 PM |
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Thread: Network caching
Post: RE: Network caching
Hotdamn, good thing we decided on renderpal two months ago as our rendermanager and now that they went bankrupt we´re looking into deadline again... |
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insertmesh |
Feature Requests
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4 |
3,723 |
03-11-2020, 04:15 PM |
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Thread: object bind to volume
Post: object bind to volume
hey Tyson,
can you think of a way to add a functionality to the object bind op, that would not only let you bind to the surface, but to the volume of an object as well.
I can birth particles insid... |
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insertmesh |
Feature Requests
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2 |
2,484 |
03-11-2020, 02:14 PM |
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Thread: Network caching
Post: Network caching
Hey Tyson,
are there any plans to add a built in "submission to the farm" one click solution?
Something like the Phoenix submission script?
haven´t really had the need for that yet, but with more... |
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insertmesh |
Feature Requests
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4 |
3,723 |
03-11-2020, 10:13 AM |
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Thread: Vortex woes
Post: RE: Vortex woes
Ok, I think I jumped the gun on this.
I´m pretty sure now that the issue is within the phoenix Sim.
Looks like I have "dead voxels" in there, they were just harder to see than in the tyFlow sim.
So... |
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insertmesh |
General Discussion
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3 |
3,418 |
02-28-2020, 08:45 AM |
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Thread: Vortex woes
Post: RE: Vortex woes
tyFlow Wrote: (02-26-2020, 03:49 PM)
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Quote:
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Unfortunately I couldn´t use tyVortex as a force in Phoenix
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I ran into the same issue myself recently, and implemented a Spacewarp wrapper f... |
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insertmesh |
General Discussion
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3 |
3,418 |
02-26-2020, 04:09 PM |
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Thread: Vortex woes
Post: Vortex woes
hey Tyson,
this is a rather hard to explain issue, so I´m posting it here instead of the facebook group...
I´m working on a blizzard shot, where a storm is raging around a character. As the Came... |
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insertmesh |
General Discussion
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3 |
3,418 |
02-26-2020, 12:49 PM |
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Thread: does wobble operator ignore linked particle?
Post: RE: does wobble operator ignore linked particle?
tyFlow Wrote: (02-18-2020, 09:32 AM)
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The wobble operator does not currently evaluate in a hierarchy, and is only guaranteed to calculated 1 level deep.
If you need more levels of wobbling, I'd ... |
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insertmesh |
General Discussion
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4 |
4,273 |
02-18-2020, 10:28 AM |
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Thread: does wobble operator ignore linked particle?
Post: RE: does wobble operator ignore linked particle?
Don´t have time to experiment right now, sounds like a good idea though, so I´m following...:) |
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insertmesh |
General Discussion
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4 |
4,273 |
02-18-2020, 08:19 AM |
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Thread: frozen effect
Post: RE: frozen effect
I did some r&d a while back and curl force with slow gives you nice enough results, if you don´t wanna go full disney, as darkelf suggested, and manually position hand-curled paths....
Its just a mat... |
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insertmesh |
General Discussion
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2 |
2,779 |
02-05-2020, 11:32 AM |
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Thread: Neighbors with PhysX
Post: RE: Neighbors with PhysX
Overlapping should be like this:
A= groups 1+2
B= groups 1+3
C= groups 1+4
So now they all can react with physx to other by overlapping group 1, but you can all test them separately with the... |
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insertmesh |
General Discussion
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10 |
8,661 |
02-05-2020, 11:27 AM |
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Thread: updating tyflow more smart
Post: RE: updating tyflow more smart
tyFlow Wrote: (11-03-2019, 01:54 AM)
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This isn't actually a tyFlow problem, but instead a larger problem/bug with 3dsmax's messaging system.
For example, when you change a parameter of any objec... |
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insertmesh |
Feature Requests
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2 |
2,992 |
01-20-2020, 10:02 AM |
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Thread: tyCache to only cache splinepaths
Post: tyCache to only cache splinepaths
Hey,
Its probably not possible or you would have included it and its probably been asked before... but is there any way to only include the spline path data into the tyCache, and not the actual spl... |
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insertmesh |
Feature Requests
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1 |
2,082 |
11-01-2019, 08:01 AM |
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Thread: tySelect update bug?
Post: RE: tySelect update bug?
Fixed in the latest build...:) |
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insertmesh |
Bugs and Issues
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7 |
6,083 |
11-01-2019, 07:42 AM |