Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: object bind and collision
Post: RE: object bind and collision

Hi, I wasn't what I needed. I managed to do it, but I needed to stop the object bind during the collision - and that's what I tried to avoid. I'm attaching the video I did from it. you can see that ...
mic3mic4 General Discussion 2 2,676 08-05-2022, 03:59 PM
    Thread: object bind and collision
Post: object bind and collision

Hi, Is there a way that both object bind and collide will work together? I have an object with animated noise on it - it's easier (for me) to get the movement of the model this way than from cloth/mo...
mic3mic4 General Discussion 2 2,676 08-03-2022, 08:06 PM
    Thread: collider problem - objects go through objects
Post: RE: collider problem - objects go through objects

Perfect. It works flawlessly. I was sure deactivation particles basically means stopping their action. Thank you for the quick response and solution. TyFlow is such an awesome tool.
mic3mic4 General Discussion 5 4,351 07-26-2022, 10:16 PM
    Thread: collider problem - objects go through objects
Post: RE: collider problem - objects go through objects

yes. Attached
mic3mic4 General Discussion 5 4,351 07-26-2022, 05:18 PM
    Thread: collider problem - objects go through objects
Post: collider problem - objects go through objects

I have a collide operator between a cloth (cuda) object and a ground. when I put a force (gravity) to it, some vertices of the cloth go through the ground when they shouldn't.  The tyflow time set is...
mic3mic4 General Discussion 5 4,351 07-26-2022, 04:08 PM
    Thread: position object on tyflow particles
Post: RE: position object on tyflow particles

Hi, I can't seem to make it work. I have set as evaluation 1 particle moving in one direction from position icon- a birth (0-60)  + forces and I assigned particle group = 1. As evaluation 2 - a bir...
mic3mic4 General Discussion 3 3,562 07-14-2022, 08:22 AM
    Thread: position object on tyflow particles
Post: RE: position object on tyflow particles

...I was stuck on something else (that I might ask about soon) so I haven't gotten to try what you suggested. but I will and report. thank you! Tyflow is an amazing tool :)
mic3mic4 General Discussion 3 3,562 07-12-2022, 05:33 PM
    Thread: position object on tyflow particles
Post: position object on tyflow particles

Is there a way to position an event on tyflow particles (another event)? I have simple bricks (shape: a reference nobe) using basically birth, force, and collision. like a stream of bricks flowing in...
mic3mic4 General Discussion 3 3,562 07-08-2022, 01:55 PM
    Thread: birth spline?
Post: birth spline?

Hi. I'm trying to make something very similar to the attached file. Would using tyflow be the best way to do it? I tried birth spline after I made the base structure with particle binds. I tried ty...
mic3mic4 General Discussion 0 1,180 05-29-2022, 08:03 PM
    Thread: updating sim issues
Post: RE: updating sim issues

Thanks. I went through the 'print sim reset info' and it seems to be the collision. I disabled the operator and it was back on its beautiful flow. could it be that I entered more than one collider i...
mic3mic4 General Discussion 3 3,257 05-25-2022, 05:40 PM
    Thread: updating sim issues
Post: updating sim issues

Hi, Why does the simulation keep updating even though i don't change anything? i just want to playback what was calculated but it starts calculation from the begining. thank you!
mic3mic4 General Discussion 3 3,257 05-25-2022, 03:36 PM
    Thread: balloon like blob - cuda cloth
Post: balloon like blob - cuda cloth

Hi, I'm trying to make something that floats in place, looks like a balloon/blob kind of thing, and then i want it to collide with an object coming at it, be affected by it, and then "swallow" it.  ...
mic3mic4 General Discussion 0 1,275 05-04-2022, 01:44 PM
    Thread: rope connection to original object
Post: RE: rope connection to original object

tyFlow Wrote: (04-03-2022, 06:27 PM) -- Well, you bound the rope particles to each other, but haven't bound them to the torus. See attached. -- OK. Thank you. I thought that because they spawn fro...
mic3mic4 General Discussion 4 3,945 04-03-2022, 07:12 PM
    Thread: rope connection to original object
Post: RE: rope connection to original object

Yes! I tried again and changes the sphere to torus and it is still not working.
mic3mic4 General Discussion 4 3,945 04-03-2022, 06:09 PM
    Thread: rope connection to original object
Post: rope connection to original object

Hi, I'm trying to hang a sphere to another sphere. I'm making the lower sphere into a birth object and taking several particles (with material id) and spawn them upward to the other sphere. I make a ...
mic3mic4 General Discussion 4 3,945 04-03-2022, 08:50 AM
    Thread: soil simolation
Post: soil simolation

Hi, I want to make a soil simulation that looks like the tyflow's Instagram from January 7th 2019, where you can see sand and an animated figure in it. what i want to do is soil with a mushroom growi...
mic3mic4 General Discussion 0 1,316 10-23-2021, 08:39 PM
    Thread: turning particles into mesh light
Post: RE: turning particles into mesh light

OK thank you. I wanted to know because of the rendering process, I wanted to have control in both quality of animation render and post production.
mic3mic4 General Discussion 3 4,691 05-25-2021, 06:03 AM
    Thread: turning particles into mesh light
Post: turning particles into mesh light

Hi, Can i turn all particles into mesh light so i could later control their brightness in post production (using render elements)? when I make them self illuminating, they effect everything that surr...
mic3mic4 General Discussion 3 4,691 05-20-2021, 07:13 AM
    Thread: only part of the particles rendered
Post: RE: only part of the particles rendered

No. A mesh is part of the event. I see the particles in the render but not all of them.
mic3mic4 Bugs and Issues 3 4,276 05-12-2021, 04:53 PM
    Thread: only part of the particles rendered
Post: only part of the particles rendered

Hi, I'm rendering a tyflow particle sim. It's a Birth voxels that hover in space and than start moving a certain way. I have a mesh in the tyflow stack. when i render i see only part of the particles...
mic3mic4 Bugs and Issues 3 4,276 05-12-2021, 01:00 PM