Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: object bind and collision
Post: RE: object bind and collision
Hi,
I wasn't what I needed. I managed to do it, but I needed to stop the object bind during the collision - and that's what I tried to avoid.
I'm attaching the video I did from it. you can see that ... |
|
mic3mic4 |
General Discussion
|
2 |
2,676 |
08-05-2022, 03:59 PM |
|
|
Thread: object bind and collision
Post: object bind and collision
Hi, Is there a way that both object bind and collide will work together?
I have an object with animated noise on it - it's easier (for me) to get the movement of the model this way than from cloth/mo... |
|
mic3mic4 |
General Discussion
|
2 |
2,676 |
08-03-2022, 08:06 PM |
|
|
Thread: collider problem - objects go through objects
Post: RE: collider problem - objects go through objects
Perfect. It works flawlessly. I was sure deactivation particles basically means stopping their action.
Thank you for the quick response and solution. TyFlow is such an awesome tool. |
|
mic3mic4 |
General Discussion
|
5 |
4,351 |
07-26-2022, 10:16 PM |
|
|
Thread: collider problem - objects go through objects
Post: RE: collider problem - objects go through objects
|
mic3mic4 |
General Discussion
|
5 |
4,351 |
07-26-2022, 05:18 PM |
|
|
Thread: collider problem - objects go through objects
Post: collider problem - objects go through objects
I have a collide operator between a cloth (cuda) object and a ground. when I put a force (gravity) to it, some vertices of the cloth go through the ground when they shouldn't.
The tyflow time set is... |
|
mic3mic4 |
General Discussion
|
5 |
4,351 |
07-26-2022, 04:08 PM |
|
|
Thread: position object on tyflow particles
Post: RE: position object on tyflow particles
Hi,
I can't seem to make it work.
I have set as evaluation 1 particle moving in one direction from position icon- a birth (0-60) + forces and I assigned particle group = 1.
As evaluation 2 - a bir... |
|
mic3mic4 |
General Discussion
|
3 |
3,562 |
07-14-2022, 08:22 AM |
|
|
Thread: position object on tyflow particles
Post: RE: position object on tyflow particles
...I was stuck on something else (that I might ask about soon) so I haven't gotten to try what you suggested. but I will and report. thank you! Tyflow is an amazing tool :) |
|
mic3mic4 |
General Discussion
|
3 |
3,562 |
07-12-2022, 05:33 PM |
|
|
Thread: position object on tyflow particles
Post: position object on tyflow particles
Is there a way to position an event on tyflow particles (another event)?
I have simple bricks (shape: a reference nobe) using basically birth, force, and collision. like a stream of bricks flowing in... |
|
mic3mic4 |
General Discussion
|
3 |
3,562 |
07-08-2022, 01:55 PM |
|
|
Thread: birth spline?
Post: birth spline?
Hi.
I'm trying to make something very similar to the attached file.
Would using tyflow be the best way to do it?
I tried birth spline after I made the base structure with particle binds. I tried ty... |
|
mic3mic4 |
General Discussion
|
0 |
1,180 |
05-29-2022, 08:03 PM |
|
|
Thread: updating sim issues
Post: RE: updating sim issues
Thanks.
I went through the 'print sim reset info' and it seems to be the collision. I disabled the operator and it was back on its beautiful flow.
could it be that I entered more than one collider i... |
|
mic3mic4 |
General Discussion
|
3 |
3,257 |
05-25-2022, 05:40 PM |
|
|
Thread: updating sim issues
Post: updating sim issues
Hi,
Why does the simulation keep updating even though i don't change anything? i just want to playback what was calculated but it starts calculation from the begining.
thank you! |
|
mic3mic4 |
General Discussion
|
3 |
3,257 |
05-25-2022, 03:36 PM |
|
|
Thread: balloon like blob - cuda cloth
Post: balloon like blob - cuda cloth
Hi,
I'm trying to make something that floats in place, looks like a balloon/blob kind of thing, and then i want it to collide with an object coming at it, be affected by it, and then "swallow" it.
... |
|
mic3mic4 |
General Discussion
|
0 |
1,275 |
05-04-2022, 01:44 PM |
|
|
Thread: rope connection to original object
Post: RE: rope connection to original object
tyFlow Wrote: (04-03-2022, 06:27 PM)
--
Well, you bound the rope particles to each other, but haven't bound them to the torus. See attached.
--
OK. Thank you.
I thought that because they spawn fro... |
|
mic3mic4 |
General Discussion
|
4 |
3,945 |
04-03-2022, 07:12 PM |
|
|
Thread: rope connection to original object
Post: RE: rope connection to original object
Yes! I tried again and changes the sphere to torus and it is still not working. |
|
mic3mic4 |
General Discussion
|
4 |
3,945 |
04-03-2022, 06:09 PM |
|
|
Thread: rope connection to original object
Post: rope connection to original object
Hi,
I'm trying to hang a sphere to another sphere. I'm making the lower sphere into a birth object and taking several particles (with material id) and spawn them upward to the other sphere. I make a ... |
|
mic3mic4 |
General Discussion
|
4 |
3,945 |
04-03-2022, 08:50 AM |
|
|
Thread: soil simolation
Post: soil simolation
Hi, I want to make a soil simulation that looks like the tyflow's Instagram from January 7th 2019, where you can see sand and an animated figure in it.
what i want to do is soil with a mushroom growi... |
|
mic3mic4 |
General Discussion
|
0 |
1,316 |
10-23-2021, 08:39 PM |
|
|
Thread: turning particles into mesh light
Post: RE: turning particles into mesh light
OK thank you. I wanted to know because of the rendering process, I wanted to have control in both quality of animation render and post production. |
|
mic3mic4 |
General Discussion
|
3 |
4,691 |
05-25-2021, 06:03 AM |
|
|
Thread: turning particles into mesh light
Post: turning particles into mesh light
Hi,
Can i turn all particles into mesh light so i could later control their brightness in post production (using render elements)? when I make them self illuminating, they effect everything that surr... |
|
mic3mic4 |
General Discussion
|
3 |
4,691 |
05-20-2021, 07:13 AM |
|
|
Thread: only part of the particles rendered
Post: RE: only part of the particles rendered
No. A mesh is part of the event. I see the particles in the render but not all of them. |
|
mic3mic4 |
Bugs and Issues
|
3 |
4,276 |
05-12-2021, 04:53 PM |
|
|
Thread: only part of the particles rendered
Post: only part of the particles rendered
Hi,
I'm rendering a tyflow particle sim. It's a Birth voxels that hover in space and than start moving a certain way. I have a mesh in the tyflow stack. when i render i see only part of the particles... |
|
mic3mic4 |
Bugs and Issues
|
3 |
4,276 |
05-12-2021, 01:00 PM |