Layers of simulation precached
#1
Hi.

When I worked on a destruction I had 5 levels of fractures and different conditions. And I had to wait every time to simulate the whole stack of events when I wanted to adjust or tweak the last event.

My question is if there is some sort of work flow where I would simulate and cache events in layers as they go down so I would have those final layers precached and then I would tweak and simulate the last event (layer) on top and it would be faster because it would have to calculate just this last event.
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#2
That's what Birth Flow and Flow Update are for. Import a cached flow into another and the cached flow won't recache when the second flow is updated. Layers can go as deep as you need.
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#3
Hmmm I seee.


Thanks I will try it.

Another question

Is there something like a custom switcher I would put my chosen values into so I don't have to go through all the menus and events and I would have 5 final values exposed while I'm tweaking it in my viewport. Like wiring values for a rig.
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#4
Not currently, no.
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