Questions about Mapping node may be improved
#1
I'm sorry I'm asking the question again, I hope it won't bore you...

tyBitmap is magical. It can translate UV to achieve texture animation. What I want to ask is, how to manipulate particles to make the UV of the particle shape translate?
I tried the Mapping node, but the mesh UV translation function is missing. Is there any other method besides this node? Undecided

Zhangqingchneg
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#2
I don't understand the question...can you elaborate?
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#3
As shown in this file, the object plane has a tybitmap sequence texture. Using it as the shape of the particle, can it have an animated texture by changing the UV. If so, how does the UV change?


Attached Files
.rar   yundong.rar (Size: 9.08 MB / Downloads: 295)
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#4
(06-25-2021, 03:40 PM)zhangqingcheng Wrote: As shown in this file, the object plane has a tybitmap sequence texture. Using it as the shape of the particle, can it have an animated texture by changing the UV. If so, how does the UV change?
store age as a custom float channel, then in mapping node assign it to mapping channel(normalized it from (0,100) to (0,1)) , so that age is controlling uv, timing of  custom property node and mapping node must be set to "continous"
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#5
Thank you for your help, I solved this problem according to your solution
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