06-25-2021, 02:42 PM
I'm sorry I'm asking the question again, I hope it won't bore you...
tyBitmap is magical. It can translate UV to achieve texture animation. What I want to ask is, how to manipulate particles to make the UV of the particle shape translate?
I tried the Mapping node, but the mesh UV translation function is missing. Is there any other method besides this node?
Zhangqingchneg
tyBitmap is magical. It can translate UV to achieve texture animation. What I want to ask is, how to manipulate particles to make the UV of the particle shape translate?
I tried the Mapping node, but the mesh UV translation function is missing. Is there any other method besides this node?
Zhangqingchneg