UDIM & More maps for Terrain
#1
Hello,
UDIM tile for map export is vital for large landscapes and 8K is not enough at all for sure. one example I work on is World Machine
Also need more maps export (Reflection & Roughness/Glossiness)
Thank you.
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#2
HI,Tyson!
Another question is that the definition of "resolution" is square. Can we customize the length and width in the future?
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#3
Various maps can already be generated with a Terrain Color operator. You can save them into whatever channel name you like (doesn't have to be "color") and then export with an Export Terrain operator.

As for UDIMs...I have a cursory undersanding of them but have never used them myself. Isn't it something that's typically setup after terrain is generated/exported? You can use the Terrain Tile operator to subdivide a single tile into more tiles (example, a single 8k tile into 5x5 8k tiles), and then export all those individual tiles to various texmaps after you apply whatever FX/colors you want to them. Then UDIMs would be used to load those maps onto a single mesh afterwards, no? I guess I could add settings in the Terrain Mesh operator to prep meshes with UDIM-compatible UVWs. Any other features you'd like to see added in that area?
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#4
Heart 
(02-19-2023, 03:55 PM)tyFlow Wrote: Various maps can already be generated with a Terrain Color operator. You can save them into whatever channel name you like (doesn't have to be "color") and then export with an Export Terrain operator.

As for UDIMs...I have a cursory undersanding of them but have never used them myself. Isn't it something that's typically setup after terrain is generated/exported? You can use the Terrain Tile operator to subdivide a single tile into more tiles (example, a single 8k tile into 5x5 8k tiles), and then export all those individual tiles to various texmaps after you apply whatever FX/colors you want to them. Then UDIMs would be used to load those maps onto a single mesh afterwards, no? I guess I could add settings in the Terrain Mesh operator to prep meshes with UDIM-compatible UVWs. Any other features you'd like to see added in that area?

Great, Thanks, it was helpful totally and gives my requirements.
Thank you, Tyson Heart

Sorry, I am asking that it is because of a lack of my knowledge.
How can we make as an example a mountain, then stick that area with regular lands continuously?
I mean need a mountain to make with terrain, then all other 8 sides/corners attacا terrain lands differently but are attached and smooth and seamless to expand the area land.
I think Tile in this case also is the solution, but I am so noob here Big Grin

Sorry, I am asking a lot.
I used tile when I do export the maps, just exporting 4 files without any extension or data.
IDK if is it a bug or if it is my wrong workflow, I attached images step by step.


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#5
It seems on new version solved the tile export, also I get the answer for the land expansion solution you already answered in 1.014 version.
Thanks, you could set this topic as solved ❤️
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